Hyper Scape Patch Notes v2.1

NEW FEATURES

CONTROLLER AIMING IMPROVEMENTS

[HYP]ExponentialCurves1

A new exponential aiming curve has been added for controllers and the behavior of the other curves has been improved. The three aiming curves (classic, linear and exponential) now use the same speed / top speed settings. We also fixed some issues where the diagonal speed was sometimes different between vertical & horizontal speed, which should increase the comfort when aiming.

This comes with new aiming settings to customize your controller:

  • Horizontal extra speed
  • Vertical extra speed
  • Horizontal extra speed (ADS)
  • Vertical extra speed (ADS)
  • Extra speed delay
  • Extra speed time
  • Extra speed delay (ADS)
  • Extra speed time (ADS)

We also added an outer threshold (dead zone) setting that should fix most input issues with controllers.

NEW DEFAULT SETTINGS & SETTINGS RESET

[HYP]Screenshot DefaultSettings2

With the arrival of the new aiming curve system, we made a pass on all default aiming settings; we also decided to reset all the aiming-related settings for controllers to make sure everyone would benefit from the changes (if you experienced any control issues it is recommended you restore the default setting manually first).

  • Auto-Sprint is now ON by default (true for PC & Consoles)
    • Controllers only:
      • Default controller layout is now Instant Melee.
      • Exponential curve is selected by default
      • Controller Aim assist is set at 100 by default.
      • Input Smoothing is OFF by default
      • All default aiming settings for controller have been updated. This includes sensitivity, ADS, extra speed delay and time settings.

NEW CONTROLLER LAYOUTS

[HYP]Screenshot ControllerLayouts3

2 new controller layouts have been added: Reverse Bumper, which is a copy of the shoulder jump layout with reversed button functions and Stick Jumper, which allows player to jump with the right stick.

Also, Instant Melee action has been added to all layouts, except the “default” Hyper Scape layout. This means that the 3rd Emote action has become unavailable for certain layouts.__

FOV SLIDER ON PS4 PRO AND XBOX ONE X

[HYP]Screenshot FOVSlider4

With improvements made to rendering in-game, a new field of view slider has been added on PS4 Pro and Xbox One X consoles.

Keep in mind that changing the default value might impact the overall visual quality of the game, as it affects the dynamic resolution scaling.

  • Default value: 80
  • Minimum value: 70
  • Maximum value: 105
  • Currently available on: PS4 Pro and Xbox One. Coming to PS4 and Xbox in a future Title Update, planned for November

Developer Notes: As we’ve communicated in the past, we’re committed to making this feature available on all platforms. The slider will be available on PS4 and Xbox consoles in a future Title Update coming in November!

HALLOWEEN

[HYP]Screenshot Halloween5

Season 2 will see the arrival of Hyper Scape’s first Seasonal Event: Halloween!

During this Event, Neo Arcadia will be switching to the Night setup and new limited-time game modes will continue to appear each week: Solo Crown Rush with Second Chance, then Dark Haze Squad. New items will also appear in the Shop, new Challenges will be available, and a Candy power-up will be present in all game modes. The Candies will provide a short speed boost as well as regen a chunk of your health

CROWN RUSH (SOLO) WITH SECOND CHANCE

[HYP]Screenshot SoloCR6

The Solo Crown Rush mode will come back during the first week of Halloween! It will include a new respawn mechanic called Second Chance that will give players the opportunity to get back into the fight if they get eliminated early in the match.

Any number of times you get eliminated during the first 4:40 minutes of the battle, you will get re-deployed via your Pod. You will reappear in the skies directly above your death location and will be able to fly where you want from there. An icon will mark where you died. You will not keep the equipment you looted prior to your death but will keep your ammo, so try to decide if you want to go back to the same spot to get your loot back or prefer to find a new, safer place to land.

Second Chance will only be active in Solo Crown Rush, and while this mode is available.

  • Mode Type: Solo
  • Sector Decay: Active
  • Victory Condition: Elimination + Crown
  • Weapons: Full Roster
  • Hacks: Full Roster
  • Second Chance Duration: 4:40
  • Max Number of Re-deployments: No Limit

DARK HAZE (SQUAD)

[HYP]Screenshot DarkHaze7

On the second week of Halloween, the Dark Haze Squad game mode will be available.

In Dark Haze, Neo Arcadia is plunged in darkness and covered by a thick fog reducing visibility, so watch out for enemies. In that mode, only certain weapons & hacks are available – but one of them is the Platform hack, that makes its debut in Hyper Scape!

  • Mode Type: Squad
  • Sector Decay: Active
  • Victory Condition: Elimination (no Crown)
  • Weapons: Limited Roster
  • Hacks: Limited Roster

HALLOWEEN KUDOS

[HYP]Screenshot HalloweenKudos8

Celebrate Halloween with your favorite streamers on Twitch!

During the Halloween Event, three Legendary Halloween Kudos will be available on the Crowncast, Hyper Scape’s Twitch extension. Purchase one of these new Kudos to show your support for your streamers with spooky bats or pumpkins!

FLOOR IS LAVA (SQUAD)

[HYP]Screenshot FloorIsLava9

Floor is Lava is a new Squad-based limited-time game mode that will appear this season. In this mode, the lower levels of Neo Arcadia are covered by a lethal lava that will kill any contender falling into it in a matter of seconds! Only certain weapons and hacks are available in that mode – but one of them is the Platform hack.

  • Mode Type: Squad
  • Sector Decay: Active
  • Victory Condition: Elimination (no Crown)
  • Weapons: Limited Roster
  • Hacks: Limited Roster

WEAPONS

This patch introduces several important changes to the game balance, as well as comfort improvements for many weapons, especially explosive weapons. Also, following the previous patch, a second step has been made to strongly reinforce the value of ADS (aka “aiming mode”) vs. hip-fire in terms of aim-assist both on PC & Console, for all “bullet” weapons.

We know some changes will be polarizing in our community, but they are an important effort toward making the game more accessible. As always, we will be monitoring the game and your feedback closely to continue adjusting the balance.

HARPY

  • Strongly increased ADS Aim-assist.
  • Slightly reduced Hip-fire Aim-assist.

HEXFIRE

  • Rate of Fire: 970 RPM (previously 900)
  • Damage Falloff: 70m+ (previously 100m+)
  • Strongly increased ADS Aim-assist.
  • Slightly reduced Hip-fire Aim-assist.

RIPPER

  • Damage Falloff: 70m+ (previously 100m+)
  • Strongly increased ADS Aim-assist.
  • Reduced Hip-fire Aim-assist.

DRAGONFLY

  • Increased damage across Fusion to 20/20/20/20/23 (previously 18/18/18/18/21)
  • Strongly increased ADS Aim-assist.

RIOT ONE

  • Damage Falloff: 70m+ (previously 100m+)
  • Strongly increased ADS Aim-assist.
  • Reduced Hip-fire Aim-assist.

ATRAX

  • Increased ADS Aim-assist.
  • Slightly reduced Hip-fire Aim-assist.
  • Explosion Area of Effect: 5.5R (previously 4.5R)
  • Reduced the Explosion VFX size on screen.

D-TAP

  • Increased damage across Fusion to 9/9/9/9/11 (previously 5/5/5/5/6)
  • Rate of Fire: 160 RPM (previously 260)
  • Lock Range in Hip-fire: 30m (previously 35m)
  • Lock Range in ADS: 65m (previously 50m)

Developer Notes: The D-TAP has received both a damage boost and a reduction of its Rate of Fire. The overall result is an increase of damage accompanied by a less swarming feeling when you get hit. The lock ranges have been more strongly contrasted between hip-fire and ADS and will overall give the weapon a stronger value in ADS.

PROTOCOL V

  • Slightly increased ADS Aim-assist.

SKYBREAKER

  • Increased damage across Fusion to 43/47/53/60/68 (previously 40/44/50/56/64)
  • Explosion Area of Effect: 8.5R (previously 7R)

KOMODO

  • Increased damage across Fusion to 32/32/32/32/37 (previously 29/29/29/29/34)
  • Explosion Area of Effect: 3.5R (previously 2.5R)

SALVO

  • Increased damage across Fusion to 26/26/26/26/31 (previously 23/23/23/23/28)
  • Explosion Area of Effect: 5.5R (previously 4.5R)
  • Proximity Detonation Radius: 0.8R (previously 0.7R)

HACKS

HEAL

  • Heal Across Fusion (HP/s): 4.4/4.4/4.4/4.4/6.6 (previously 7.4/7.4/7.4/7.4/10.5)

Developer Notes: This change will reduce the hack’s heal power in relation to the newly reduced Health Regen speed, to avoid making Heal too obvious a choice.

INVISIBILITY

  • Effect Duration: 4s (previously 5s)

Developer Notes: The Invisibility/Invulnerable combo is currently too efficient and does not leave enough shooting opportunities for the opponents. This change will increase the minimum duration during which a player can’t use any of the two and is exposed.

INVULNERABLE

  • Effect Duration: 4s (previously 5s)

Developer Notes: Same comment & logic as for Invisibility.

MINE

  • Damage Across Fusion: 40/40/40/40/60 (previously 30/30/30/30/45)
  • The Mine now does High Environment Damage (same as Slam)

Developer Notes: The Mine is still an underused hack; this change makes it the most damaging hack by far and should give it a bigger value vs. other offensive hacks. The high environment damage has been increased to match the one from the Slam. This will allow it to destroy a Wall hack in one blow.

SHOCKWAVE

  • The Shockwave now does High Environment Damage (same as Slam)

WALL

  • Effect Duration: 15s (previously 9s)

MAGNET

  • Capture Time: 0.9s (previously 0.95s)

Developer Notes: The Magnet is currently strong in specific rare combat configurations. This change should make it a little less efficient to lock players, and we’ll continue monitoring it closely in the future.

PLATFORM

  • Effect Duration: 15s (previously 8s)

SYSTEMS

PLAYER HEALTH

  • Health Regen Trigger Delay: 15s (previously 5s)

Developer Notes: The health regeneration speed will be strongly reduced: It will now kick in after 15 seconds following the last damage received, instead of 5 seconds previously. The intention here is to force players to pause a bit between engagements and create more opportunities to conclude fights by an elimination.

PLAYER RANK THRESHOLDS

We’ve adjusted the Player Ranking thresholds for reaching specific Ranks to ensure they match up with the expectations of the community.

  • Silver Rank: 38,000 (previously 40,000)
  • Diamond Rank: 85,000 (previously 77,500)
  • Champion Rank: 125,000 (previously 105,000)

LOOT SYSTEM

The visuals of lootable weapons & hacks have been upgraded to be more visible at longer distance and show the Fusion level of the item before you get within looting range.

DEPLOYMENT SPEED

  • Increased horizontal speed by 5 meters/second
  • Increased vertical speed by 10 meters/second

Developer Notes: The deployment will now be a bit faster and feel more reactive in terms of navigation. This will be especially useful for the re-deployment of Second Chance.

BUG FIXES

GAMEPLAY

  • Fixed an issue where the Protocol V lens flare VFX would not disappear after switching weapon while the weapon was in ADS.

ONLINE

  • Fixed an issue where a player’s Season Score could display a negative value in the Profile page.

UI

  • Fixed an issue where changing the key binding for opening the World Map would prevent players from opening it.
  • Fixed an issue where the Solo game mode image was shown on the Play portal billboard even when the mode was not active.
  • Fixed an issue where the Osaka Joyrider thumbnail image in the Locker was different from what was shown in the 3D preview.
  • Fixed an issue where selecting the “Comics” button in the Hall of Champions portal would open a blank page. The button will be temporarily removed until there is a proper fix.
  • Fixed an issue where the “loading Crown” icon was present during the intro cinematic
  • Fixed several text & localization issues.

GENERAL

  • Fixed multiple crashes and improved the general stability of the game.

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